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Patrick Zweekhorst avatar image
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Patrick Zweekhorst asked Patrick Zweekhorst commented

Walk to object does not completely work for rotated object

Hi,

When you give a person a travel task to a rotated BasicFr it does not travel to the correct location:

The man stops walking at the point shown in the picture. Is this by design and should we solve that ourselves or is this a bug? The man actually walk to the location where the BasicFr would have been if it was not rotated.

Thanks

WalkToLocExample.fsm


FlexSim 20.1.1
task executerflexsim 20.1.1travelbasic frman
1589189074986.png (27.8 KiB)
walktolocexample.fsm (402.2 KiB)
5 |100000

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1 Answer

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Matthew Gillespie avatar image
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Matthew Gillespie answered Patrick Zweekhorst commented

This isn't happening because the object is rotated, it's because you're object is much longer in one dimension. When a Task Executer travels to an object it takes the longest dimension of the object and uses that as the diameter of a circle that goes around the object. When the TE reaches that circle then they stop their travel task.

This isn't a bug, this is how FlexSim has always worked. Depending on what you're doing in the model you can have the person walk closer to the object using a Travel to Loc activity or a Load/Unload activity.

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Patrick Zweekhorst avatar image Patrick Zweekhorst commented ·

Hi @Matthew Gillespie,

Thank you for clarifying this. We did expect a circle, but around the TE, not the object. But you explanation makes sense.

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