I have an issue where I want to reject two items on a conveyor that are stuck together. I am creating extra items and randomly inserting them onto the conveyors and allowing 2 items to overlap simulating being stuck together. I am using a photo eye and have the block time set to allow a single item to pass, but two items will block the eye due to taking to long to clear. I have decision points on each conveyor good (green) and reject (red). Of my two parallel lines, the right side seems to work fine, but the left side sends an item into space instead of side transferring to the next conveyor after the photo eye is blocked.
The decision points do not always seem to work as far as sending the item to the correct conveyor. I also tried rejecting based on item type passing a decision point instead of a photo eye (type 1- ok, and type 2 - reject) and creating a small percent of item type = 2 to reject and didn't always get a successful reject. Is there any rule of thumbs as far as where the decision points have to be placed or a min distance from entry/exit points. Or if the conveyors are not joined, and using connectors can that cause an issue
Thanks.
Steve