hello , i hope that you are dowing well
i want to make a gas station model
hello , i hope that you are dowing well
i want to make a gas station model
Hello @anisbenamghar, is it a student project ?
Is there a specific reason why you are using Flexsim 19.1 ? I advice you to upgrade to a newer version. You can download the latest installer on your FlexSim account. Then if you complete the tutorials 1 and 2 of this link https://tutoriels.flexsim.fr, it will help you a lot for your gas station model.
Hi @anisbenamghar,
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Hi @anisbenamghar, was one of Joerg Vogel's answers helpful? If so, please click the "Accept" button at the bottom of the one that best answers your question. Or if you still have questions, add a comment and we'll continue the conversation.
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A gas station can you see as a network with several loading points. Your customers are vehicles loading items. Receiving fuel is your loading time. All you need to do is to restrict the number of vehicles staying or using your network by number of travelers at a network node object or a traffic control object. You can tell them to travel to network nodes to once they get a transport job to load items. I would reuse the vehicles in my simulation instead of creating and deleting them. But this decision is yours.
Currently only operator items are existing to being used as moving items, but you can customize them to look differently by other shapes, if you want to have vehicles as items.
I would start with a chain of queues in classic 3D modeling with connections. Each queue gets a possible maximum content of one. And all are connected to previous queue by a connection of exit of port number one. Each customer or in model speaking language an item has the free will to occupy a queue. A label at this item tells a queue whether to hold the item in the queue or not. You achieve this by command of holditem or by a return value of -1 in Send to Port function.. Last queue of such a chain of queues calls holditem on every entering item. This will keep a next entering item in it. The retrieving process of fuel is a delay of creating an event in the future, which will release an involved item to an exit port of number two. For example you can achieve this by a delayed message or secondary process of processing another item in a processor. In a case where you want a customer to exit the chain over last queue, you have to set a value to above mentioned label which lets pass the item in all queues of the chain instead of releasing it to output port number two. The exit connections are going to an object which represent your exit.
once your logic works as intended you replace your item by operator item class and add a logic procedure which uses this item as a transport to get to next object. You find such procedures in Use Transport option picklist items.
A different approach replaces queues by processors. But then you control passing pump station or receiving fuel by process time. If an item passes then its process time is zero. If it stays it has the actual processing time. Depending on exit strategy you send the item to next processor to output port one or two.
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