question

SuhyeonK avatar image
0 Likes"
SuhyeonK asked Felix Möhlmann commented

edit person animation

Given that the car is separated from the ground by a lift at a repair shop by about 1.5 meters, can flexsim implement various motions in which the operator enters the lower part of the vehicle and flexes his arms and legs to check the vehicle?

Is there a way to simply adjust the arm and leg position and angle of the current "person" animation?

According to the manual, you can import 3d and use it. Does that mean I can also import 3d by taking the motion and making it 3d?

FlexSim 24.1.0
animationedit person animation
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

Felix Möhlmann avatar image
0 Likes"
Felix Möhlmann answered Felix Möhlmann commented
· 3
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

SuhyeonK avatar image SuhyeonK commented ·
Great! Thank you!!
0 Likes 0 ·
SuhyeonK avatar image SuhyeonK commented ·

After editing the animation, I checked the "Idle, Walk, WalkLoaded" items in the Operator Properties window, and the ones I edited can only be selected in "Idle". Is there a way to include the animation I edited in the "Walk, WalkLoaded" items?

0 Likes 0 ·
Felix Möhlmann avatar image Felix Möhlmann SuhyeonK commented ·

The GUI distinguishes by whether the animation is time based or travel distance based. The latter are shown for the walk and walk loaded options.

You can assign any animation to it through the tree though.

capture.png

0 Likes 0 ·
capture.png (4.6 KiB)