question

Cameron Pluim avatar image
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Cameron Pluim asked Joerg Vogel edited

Is there a .fbx for a sitting female operator?

I noticed that with the new operators there is a .fbx for the male where he is in a sitting position. Is there a counterpart for the female operator?

FlexSim 16.1.0
animationoperatorspositioncustom bone animations
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Cameron Nordgren avatar image
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Cameron Nordgren answered Cameron Nordgren edited

operatorfemale2.zip

Here are the files you requested. The .zip contains .xbx, .fsa and .fbx files.


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Joerg Vogel avatar image
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Joerg Vogel answered Joerg Vogel edited

In Flexsim 7.3.6 there was a male operator that the flexsim user could manipulate in the way he likes in the animation tool (Properties> General Tab > Visuals / Animation - Edit). Since the operator belongs to this Flexsim Version, maybe @phil.bobo could you please upload the files here.

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Matt Long avatar image Matt Long commented ·

There's a shortcut to switching the operator to use the old legacy operator shape. Open the Operator's properties panel and change the Shape drop down at the top to Legacy Operator.

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anthony.johnson avatar image anthony.johnson ♦♦ commented ·

The old operator files are included in FlexSim 2016. Go to the General tab of the operator's properties, and under Visuals/Animation click Load. Then navigate to and select <FlexSim2016InstallDir>\fs3d\Operator\BasicOperator\BasicOperator.t.

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Cameron Pluim avatar image Cameron Pluim commented ·

The problem that I have is not that I need an operator sitting, but that I need a female operator sitting. In fact FlexSim already provides a OperatorMaleSitting.fbx and an OperatorMaleSitting.xbx in the shapes under C:\Program Files\FlexSim 2016 Update 1\fs3d\Operator\OperatorMale_LowRes, so I am able to have a shape frame pointing to the .fbx here.

But in my model I'd like to have both male and female operators, so I thought there would be an OperatorFemaleSitting.fbx that I could use.

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Ben Wilson avatar image Ben Wilson ♦♦ Cameron Pluim commented ·

we're developing one now - it will be available soon and posted to this thread

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Phil BoBo avatar image
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Phil BoBo answered Phil BoBo commented

No, but the source files used to create the new operators are available through a link in this post.

You could open the female operator shape, drag the bones around to get her in a sitting position, and then export her as a new fbx file.

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Cameron Pluim avatar image Cameron Pluim commented ·

@phil.bobo, when you say, "You could open the female operator shape, drag the bones around to get her in a sitting position, and then export her as a new fbx file".

Would I need 3ds Max to be able to drag the bones around? I'm not finding a way to do that through Mixamo.

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Phil BoBo avatar image Phil BoBo ♦♦ Cameron Pluim commented ·

Yes, you would need 3ds Max to do that if you wanted to make a static shape that is sitting.

You may also be able to find a sitting animation that you could apply to the shape with Mixamo.

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