This is a reposting of Phil Bobo's Bone Animations post on our old forum:
Here is a video that shows the new FlexSim 7.7 bone animation operators in action:
If you are interested in customizing the operators or in creating your own bone-animated people:
Here is a link to an article that goes through step-by-step how you can create bone animated shapes using Mixamo Fuse, Mixamo, and 3ds Max. These are the steps we followed to create the new bone animation operators in FlexSim 7.7.
This file, dancingoperators.zip, contains versions of the new operators with a bunch of extra dance animations added.
Here is a link that contains the source files that were used to create the operators, including the original fuse characters, the animation files exported from mixamo, the max files through each step of the process, and the final fbx output files. You can use these as a starting point for customizing the operator yourself.
Thank you Ben but i have already read through this old post, it mostly describes how to change material type and textures. the only reference that comes close is where it says "Configuring Animations With the character loaded, you can import the fbx files with just animation data, and it will automatically apply that data to the shape." on page 14.
nowhere before or after does it mention how to load the FBX file into FlexSim.
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