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Lucas Klein avatar image
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Lucas Klein asked Phil BoBo answered

Export Bone animations to other model or library

Int he General tab of Operator it's possible to see the Save/Load/Edit options to work with the exportation/importation of animations and shapes.

I'm having trouble to export and import the animations that I've downloaded from Mixamo and applied to the Operator. I've created a new animation, inserted the animation clip and saved the Composite Tree file with the new animations (Also tried with the Tree file).

So when I open another model and try to import the previous Operator Tree, the animation is there but the Clip is empty.

Is there a way to export objects with custom bone animations? I've tried to use the UserLibrary too, but no success, got the same result.

Thanks in advance.

FlexSim 19.0.2
animationbone animationsmixamo
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Phil BoBo avatar image
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Phil BoBo answered

When you save a composite visuals t file, it saves the "visual" node within that object to a file. This contains any visual information that is on that one particular object.

When you add a custom animation or otherwise customize a shape's animation clips, you are adding information to the model about that shape itself, not the individual object that uses those animation clips.

The animation clip info about a shape is stored in MODEL:/Tools/AnimationClips.

If your object's animations reference nodes within that node (such as custom animation clips), you need that data too, not just the one object's visual node.

One solution might be to copy/paste the data in your AnimationClips node into your other model so that you can reference it from the dropdown menus that are blank in your picture.

See also modifying an fbx animation for another solution involving saving that data as fsa files so that they are automatically loaded into the tree when you load the fbx file in a different model.


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