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VR mode view and movement

frenk_gao
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Message 1 of 5

VR mode view and movement

frenk_gao
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[ FlexSim 16.2.2 ]

Question 1:

I am using Oculus Rift, I built a mode such as:

4387-1.png

and I click the VR mode in view settings, the view changes:

4388-2.png

then I wear Oculus Rift, it work perfect. But the flexsim view changes:

4389-3.png

But, other people view may be like this:

https://answers.flexsim.com/storage/attachments/3816-captura.png

it may have two circle in flexsim 3D views.

For your infomation:

FlexSim version: 16.2.2

System os: win 10

GPU: GTX1060 6G

Question 2:

By using the Oculus Rift demo app, I can move in a range.

In FlexSim, movement seems do nothing, is there any settings to move ?

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Message 2 of 5

steven_hamoen
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@Frenk Gao

Have you searched the forum? Can this post maybe help you?

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Message 3 of 5

philboboADSK
Autodesk
Autodesk

Also, this post explains how you can use the Xbox controller that comes with the Oculus Rift in order to move.



Phil BoBo
Sr. Manager, Software Development
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Message 4 of 5

frenk_gao
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@phil.bobo

Sorry for my English, I think I have not explained my question.

1. By using VR, I did not have the two cycle screen in my model. As the pictures above, it is blueprint.

2. I know I can move in VR by xbox,

But, can the man move outside, and inside move too?

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Message 5 of 5

ralf_gruber
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@Frenk Gao

Frenk,

I had the same problem that the FlexSim screen on my computer turned blank, when VR was switched on and the OR was mounted instead of showing the two circles with each glass's view.

However, after updating to the latest Oculus Rift runtime, it is fixed now and I can see the two circles with the OR mounted.

Does that help?

Ralf

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