FlexSim does not use anti-aliasing and it results in jagged lines and object edges in the 3D view. The effect is tolerable when we look at a static image or use FlexSim interactively, but it is very noticeable in videos when the camera or the objects are moving.
I know two workarounds which help to reduce this effect, but they are not sufficient to produce high quality graphical results.
1. Override application settings in Nvidia Control Panel and force some kind of antialiasing.
2. Render videos at 4x resolution and then reduce resolution in editing (basically, simulating 4x sampling).
I recorded a video which shows the problem, both with and without Nvidia override.
https://weboffice.flexcon.it/weboffice/index.php/s/W6KreUTqkVWKFJS
I would be happy to see some improvement in this area, particularly reducing edge flickering in videos.
For reference, the object in this video is this Sketchup 2019 model https://3dwarehouse.sketchup.com/model/9a2c577d223d4a274480322965138b9b/Box-Lattice