question

bcallaghan avatar image
0 Likes"
bcallaghan asked David Seo commented

Combining models into single model

I have a few walls that I want to combine into a single model object so that I can rotate it and position it without having to move each part individually. Thoughts?

FlexSim 21.2.4
combine models
· 3
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Jason Lightfoot avatar image Jason Lightfoot ♦ commented ·

Are they FlexSim Wall objects - from the Visual section:

1692976740610.png

Is it just the walls? (If so I will dig out a script that can write the definitions to a table and recreate them in one model).

0 Likes 0 ·
1692976740610.png (7.6 KiB)
bcallaghan avatar image bcallaghan Jason Lightfoot ♦ commented ·

The original model was a cube but i upload a glass wall visual. That may mess with it though

0 Likes 0 ·
Jeanette F avatar image Jeanette F ♦♦ commented ·

Hi @bcallaghan, was Jason Lightfoot's answers helpful? If so, please click the "Accept" button at the bottom of the one that best answers your question. Or if you still have questions, add a comment and we'll continue the conversation.

If we haven't heard back from you within 3 business days we'll auto-accept an answer, but you can always comment back to reopen your question.

0 Likes 0 ·

1 Answer

·
Jason Lightfoot avatar image
0 Likes"
Jason Lightfoot answered David Seo commented

That sounds like it could be a task for an external CAD/modelling tool.

However if it's just to move as a group and rotate then you can add them to a visual tool or add them as drawsurrogate objects.

· 3
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

bcallaghan avatar image bcallaghan commented ·

Unfortunately that's what I was thinking as well. I can select numerous parts using ctrl and then clicking each part, but unable to rotate together.

0 Likes 0 ·
Jason Lightfoot avatar image Jason Lightfoot ♦ bcallaghan commented ·
In the animation editor try adding them as drawsurrogate objects - it might be good enough depending on how you want to manipulate it afterwards.
0 Likes 0 ·
David Seo avatar image David Seo bcallaghan commented ·
@bcallaghan If you can use 23 update 2, USD object will be likely to be a solution.
0 Likes 0 ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.