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Maxil avatar image
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Maxil asked Felix Möhlmann answered

How to use the move object Assign Labels, Assign Owner, correctly

Hello all, I am having issues using the move object command on the process flow and the label and owner assign commands. I have watched a few videos and reviewed a few files posted here. I am trying to model a file I have already seen but am having some issues. I would like to recreate a file here: 18215-person-carry-trolley-bag-2_2.fsm But I need to make a few changes. I need to create a new object as you can see after the "Destroy Object Fake Luggage Bag" command, and then I need to create nearly the same file only instead of the flowitem just moving down a conveyer, the person will have to wait until the flowitem is done processing in a processor and during that waiting time they need to use a people module process of being scanned by the scanner (right now a shower). I need the baggage that gets put into the luggage scanner to be trackable as well as the number of people being scanned in the people module to be trackable as well. Here is my current file: APT Example1.fsm Thank you for any help you can provide!

FlexSim 24.1.0
objectassign labelowner
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Felix Möhlmann avatar image
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Felix Möhlmann answered Maxil commented

When creating the tote you add an empty Array label "CheckBag" to it. Later on treat this as a label on the token (where it doesn't exist). You also first treat it as an object (in "Move Object") and then as a number (request quantity in "Pull from List").

Also, nothing is ever pushed to said list, so the token will be stuck there.

For more clarity and easier synchronization, I would suggest you build this logic as part of the Person Flow.

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Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.