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Change how person carries flowitems that are created by create object block

Hello all,

I have created some custom flowitems that I want to use in my simulation. Right now when the character walks around with them he uses the default walk-loaded animation which I would like to make a new animation so that he walks with one flowitem on his back and drags the other flowitem behind him. I have tried using the dar surrogate function, but it just removed the parent bone of the object which is needed to keep the movement of the backpack and luggage dynamic. My project is included here. Testing_11.fsm


Thank you for any help!

FlexSim 24.1.0
animations
testing-11.fsm (2.1 MiB)
5 |100000

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Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.