I am using the following code to create a conveyor in FlexSim:
treenode conveyorNode = node("/project/library/fixedresources/Conveyor");
newObj = createinstance(conveyorNode, model());
However, the conveyor created using this script looks different from the one created manually (as shown in the attached image). Specifically, the one created manually allows adding elements like Decision Points or Stations, while the scripted version does not.
Could anyone explain why this discrepancy exists? Is there an additional step or property initialization required to make the scripted conveyor fully functional and identical to the manually created one?