question

Oscar Perez avatar image
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Oscar Perez asked Phil BoBo commented

VR MODE

@phil.bobo Hi Phil!

I already get the Oculus Rift and a brand new laptop with Nvide 1060 so that should be enough to use VR.

I have my model with at this point few objects 2 processors and 1 operator and my 3d object "big factory"

my question its regarding the FPS because I have below 30, as I remember you told me that I should have at least 60 or beyond.

Do you have any clue regarding this topic?

Second question, with the Xbox control, its any way to walk faster?

Thanks!!

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vr mode
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Mischa Spelt avatar image Mischa Spelt commented ·

@Allister Wilson, didn't you have a solution to the slow movement problem with the XBox controller?

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Allister Wilson avatar image Allister Wilson Mischa Spelt commented ·

Here's a (16.2, may or may not work in 17) model library you can use to get slightly different behaviour with speed control on the triggers and pitch on the right stick.

You can change the config values to fit your model / taste, setting rotationPitch to zero will disable pitch control completely (although it already auto-locks in VR mode for convenience).

You'll need at least one reset with the 3D view in focus for it to become active.

xbox-input-dev.fsm

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xbox-input-dev.fsm (14.3 KiB)
Phil BoBo avatar image Phil BoBo ♦♦ commented ·

If your 3d object "big factory" causes the frame rate to drop below 30 FPS, then you should optimize that shape so that it isn't so slow.

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1 Answer

Ralf Gruber avatar image
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Ralf Gruber answered Ralf Gruber edited

Oscar,

this is, where you find the code for implementing the XBox controller:

VIEW:/standardviews/documentwindows/Perspective>eventfunctions/XboxInput

Code lines 30 and 31 include the linear speed and rotation speed settings.

On the slow frame rates: I have a 1060 notebook myself and face teh same problem only when:

- The model includes Fluid Objects from the standard library or

- Conveyors are drawn in render mode

No problems otherwise...

Ralf

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