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Juliette C avatar image
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Juliette C asked Joerg Vogel answered

Fill Rack by Level, then by Bay

I would to know how it's possible to fill a rack in a specific way:

Product A and Product B

Those products can be fill by type of product in a level but the bay can contains the 2 products .

FlexSim 19.0.3
fill rack
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Joerg Vogel avatar image Joerg Vogel commented ·

Unconventional solution: you can rotate the rack object in y-direction by 90 degree. Then you hide the visual structure, place a surrogate empty rack over the first rack and you adjust the location of the first rack that the items looks like that they are stored in the rack. This solution places still the items first by bay then by level, but it looks like the items are organized by level in the rack.

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Joerg Vogel avatar image
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Joerg Vogel answered

The rack standard looks for a bay and then for a level. You can’t use the standard. You must decide for the item both attributes bay and level BEFORE entering the rack. Your logic looks for an available cell in a level that contains already a type. If all populated levels are full you choose a new level. Then you choose an available bay in the level. You store the found cell attributes level and bay at labels of the item. You evaluate these label values in the functions of the rack place in bay and place in level. If the rack hasn’t an available cell for the type you must divert the item to another object or hold the item in the previous object.

An alternative approach uses more rack objects to replace a single rack. You use rack objects with a single level and place them above one another. If you need the standard visual appearance of the rack you place an empty rack in your model and you disable the visibility of the racks that will hold items.

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