I don't have an answer, but I'm curious about this as well. It seems that using a negative bay/level progression will make the visuals look off for any rack type, not just the Drive In Rack. Could you explain the logic behind using the negative bay or level progression? Maybe then I can make sense of why the visuals do what they do.
@tanner.p I was playing around with the rack settings and if you have a deep rack and don't want the pallets to be stored at the end but at the beginning it might you have to rotate the rack and then switch the bay progression to still start at the correct position. This is not something you would normally do but as stated I was playing around and came accross this.
Thanks for the explanation. My thoughts with that are that you could just reverse the order in which bays/slots are assigned, so that you're pulling bays from the "back" of the rack rather than the "front". Maybe this is a workaround and not the designed functionality, though.
I think this is something that needs to be addressed by a developer. Maybe @Matt Long could add to this discussion..
@tanner.p The problem here is that there is only 1 slot which contains many products (your 1 to 4) but these positions are not individually approachable so you cannot determine where a product is placed. I still think that my original question is a bug ;-)
This appears to be a bug. But the fix is pretty easy. In the Rack Visualizations tab, under Repeating Bay Supports, set all of the Draw Elements ending with Last Bay to Draw for All Slots in the Slot Filter field.
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