question

Ryosuke S avatar image
0 Likes"
Ryosuke S asked Ryosuke S commented

Support of Point Cloud data

Hello,

I understand FlexSim supports point cloud data. Does anyone have experience with Leica or FARO?

Thank you in advance,

FlexSim 20.2.0
flexsim 20.2.0point cloud
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

zacharyh avatar image
1 Like"
zacharyh answered Ryosuke S commented

@ryosuke.s FlexSim doesn't support point cloud data. You can convert that data into polygons and save it as an obj file to create a 3D shape. And then you'll be able to import it into FlexSim.

https://docs.flexsim.com/en/20.2/Using3DObjects/CreatingCustomObjectsAnimations/CreatingCustomObjects/

· 3
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Ryosuke S avatar image Ryosuke S commented ·

Hi @zachary.h, Thank you for your reply. Is that so? The list mention support for file extension PLY, and I thought that PLY is point cloud format.

0 Likes 0 ·
Phil BoBo avatar image Phil BoBo ♦♦ Ryosuke S commented ·

@ryosuke.s

You are confusing "point cloud format" with "3D scanner" output.

3D scanners work by generating a set of points with spatial and color information. These are literally just points.

Since points and colors aren't useful in traditional 3D rendering, algorithms have been written to convert that point cloud data into 3D mesh formats.

Obj and PLY are not point cloud data formats. They are 3D mesh formats. (PLY is literally named "polygon" to distinguish from "point".) Most 3D scanner software can convert their point cloud data into those formats so that you can use the data in a renderer, such as FlexSim.

For example, 3DReshader by Leica can convert point cloud data into textured meshes to export into formats that FlexSim can render, such as obj.

FlexSim supports importing and rendering 3D shapes, not point cloud data.

3 Likes 3 ·
Ryosuke S avatar image Ryosuke S Phil BoBo ♦♦ commented ·
Hi @phil.bobo, Thank you for the clarification. You're right, I think I was confused but it's clear now.
0 Likes 0 ·