Is it possible to change the base headset position read by flexsim?
In VR, you can change your position by changing the viewpoint [x, y] (view) parameters. At the time of configuring the goggles or putting them on, the position of the goggles in FlexSim is determined, which can be checked by the stick (-1, STICK_VR_HAND_WORLD_POSITION) functions. But depending on how far in the real world I move away from the setup points, the difference (deltax, deltay) increases.
double deltax = (viewpointx (view) .value-stick (-1, STICK_VR_HAND_WORLD_POSITION) [1]);
double deltay = (viewpointy (view) .value-stick (-1, STICK_VR_HAND_WORLD_POSITION) [2]);
Is it possible to reset the base position so that both values (deltax, deltay) are equal to 0, i.e. to set up regardless of the position in the real world exactly where it wants to?