In the attached sample model, I have a user event that sets the runspeed really high at time 0 so the filling of the line is not seen.
But I need to have the runspeed slow down when an item gets to Processor3.
I put runspeed(4) in the trigger on entry of Processor3 but the simulation always overshoots. It takes 20 or more items before it slows down when it should slowdown when the 1st item enters.
This is important because I'll need to reset the stats at that time and do other stuff.
So how to slow down runspeed without overshooting?
I tried with ProcessFlow instead of trigger but does the same thing.