Can DECIDE be based on which path is open? Example here:
I have material that moves into a room with 3 bays. The token needs to stop at the supply until a bay is open. So I need a token to decide based on if there is an open bay.
Can DECIDE be based on which path is open? Example here:
I have material that moves into a room with 3 bays. The token needs to stop at the supply until a bay is open. So I need a token to decide based on if there is an open bay.
Would you like for each bay to only hold one token at a time?
One good option would be to set your decide to Send Token To "Shortest Queue". This sends tokens to the bay with the fewest tokens waiting to enter:
Alternatively, as with my previous answer, you could always include the 3 bays as parts of the same resource as long as the bays are identical in behavior to each other.
Here's a model with the same behavior as yours that has tokens acquire the next available bay: acquirebays.fsm
It works by having "Resource: Bays" contain 3 bays, and when a token reaches the "Acquire" activity, it acquires one of the three bay resources, whichever one is available at the time. You'll notice that the "Delay" activity between the "Acquire" and "Release" activities never has more than three tokens in it.
I hope this helps!
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