Currently when the "delete and copy" option is used for objects whose quantity is in a parameters table, the copies are on top of each other in the 3D space. I would suggest that there be an option to space them out using X, Y and maybe Z offsets based on the position of the original. The total offset is the copy number times the entered offset value. I modified the code as if there were X, Y and Z offsets available in the edit window. There is likely a more elegant way of doing this maybe with Vec3 :
- treenode reference = param(1);
- Variant newValue = param(2);
- Variant oldValue = param(3);
- Variant X_offset = param(4);
- Variant Y_offset = param(5);
- Variant Z_offset = param(6);
- int isReset = param(7);
- { // ************* PickOption Start ************* //
- /***popup:ParamSetNodeValue*/
- /**Delete and Copy Out Objects*/
- if (/***tag:condition*//**/isReset/**/) {
- Array objects = reference.as(Object).outObjects.toArray();
- if (objects.length == 0) {
- mpt("Error setting parameter " + c.up.up.name + " - Not enough objects in object set"); mpr();
- } else {
- for (int i = 2; i <= objects.length; i++) {
- objects[i].destroy();
- }
- treenode firstObj = objects[1];
- double firstX = firstObj.as(Object).location.x;
- double firstY = firstObj.as(Object).location.y;
- double firstZ = firstObj.as(Object).location.z;
- int total = Math.max(1, newValue);
- for (int i = 2; i <= total; i++) {
- treenode newObj = createcopy(firstObj, firstObj.up);
- newObj.name = firstObj.name + "_" + i;
- applicationcommand("recreateObjectConnections", newObj, firstObj);
- newObj.as(Object).location.x = firstX + X_offset*(i-1);
- newObj.as(Object).location.y = firstY + Y_offset*(i-1);
- newObj.as(Object).location.z = firstZ + Z_offset*(i-1);
- }
- }
- }
- } // ******* PickOption End ******* //