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Tomi Kosunen avatar image
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Tomi Kosunen asked Tomi Kosunen commented

Mandatory path and bridge

Hi

I have people moving on a AStar system. They are always using Mandatory Paths. Now I have a building/room with small elevation/height difference: floor level at z=0 and floor level at z=0.8 m, ramp or stairs in between.

What are the possibilities to make operator walk smoothly between the z-levels:

Is the only possibility to use Bridge in between the levels? I'd like to avoid using Bridge as it is only one-way path (or is it possible to configure two-way?). Also it seems that operator cannot exit Bridge in between: If I have stairs in a multi level building (let's say 3 floors (1, 2, 3)). Do I have to draw Bridge from 1->2, 2->3, 3->2, 2->1 or can I just draw two-way Bridge from 1->3?

Is there any change to configure MandatoryPath with elevation (different starting and ending z-location)? I manually edited the node locations in the tree and it was ok on the screen but the operator did not follow the path (but the operator kept its z-location while it was moving on the path).


FlexSim 22.1.2
astarbridgemandatory path
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1 Answer

Jonah K avatar image
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Jonah K answered Tomi Kosunen commented

I would suggest using network node paths as they act similarly to mandatory paths, can be two-way, and allow for Z-height changes, as shown in this answers post.

I've also attached a sample model demonstrating this functionality for your reference:

NetworkNodeZTravel.fsm


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Tomi Kosunen avatar image Tomi Kosunen commented ·

Thanks @Jonah K . I'd like to use AStar & Mandatory path as I find them easier to handle in a model where I have several (>100) locations in the network. With node path, I have to handle the connections between nodes (crossings) and connections to other objects (queues). With MandatoryPath I don't have to worry about those as the Operator find its shortest path to any location. Also other benefits come with AStar: HeatMap, collision avoidance, barriers, elevator.

Pls find attached the example of what I'm looking for. Drawing the stairs is the issue. If there are lots of stairs, it is quite a job and I'd like to have two-way Bridge (although I just found out that I can copy-paste a Bridge from floor_1 to floor_n and it helps a lot. I just have to 1) copy the Bridge at floor_1, 2) Activate the floor_n (Floors) and 3) Paste. :) ).

I can now handle the model. Thanks again!

stairs_testing.fsm


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stairs-testing.fsm (1.2 MiB)