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Pierre G avatar image
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Pierre G asked Phil BoBo edited

.blend can't be imported in FlexSim

Hi,

In the documentation, it's written that you can import .blend (from Blender) :

1683097381028.png

I tried with Blender 2.80 and 3.5, and it's not working.

I found this answer from Phil (https://answers.flexsim.com/questions/90640/blender-281-shape-not-imported.html), and I can export in .dae from Blender, so it's not a big issue.


If .blend are no more supported, I think you can remove it from the Valid 3D Object File Types List.


Thanks.

FlexSim 23.0.7
blender.blend
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Phil BoBo avatar image
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Phil BoBo answered Phil BoBo edited

For the 23.2 manual, we've updated this list to be divided into two sections: (1) formats that have been tested and import well and (2) formats that may import but have not been tested extensively:

1683122056322.png

Just because Blender has released a new format doesn't mean that the existing blend importer is "no more supported." The blend format is still supported as well as it was when this documentation was first written.

Blender purposefully "took a big step" with "breaking compatibility" when they released version 2.8, which is why version 2.7 is still only two clicks away from their home page: Blender 2.7 — blender.org


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