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Mauricio R23 avatar image
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Mauricio R23 asked Felix Möhlmann commented

Task executer - Reach - Stacker

Hello! I need to create a model for a logistics terminal with containers and reachstackers, just like what is shown in the following video:

https://youtu.be/B8zfHMej3HA

How could I obtain that element? Or what would be the easiest way to create it as a task executer?

Thanks!





FlexSim 23.2.0
taskexecutorcontainersreachstacker
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Felix Möhlmann avatar image Felix Möhlmann commented ·
I can probably upload the model from the video when I'm in the office again tomorrow.
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Mauricio R23 avatar image Mauricio R23 Felix Möhlmann commented ·

That would be great! Thanks


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Felix Möhlmann avatar image
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Felix Möhlmann answered Mauricio R23 commented

Here's the model. The reach stacker is build from a Basic TE. The arm is extended/lifted as part of the offset travel off load and unload tasks. It is retracted after an item is loaded or unloaded in the respective trigger. If the "WaitForArmReset" label is set to 1, the reach stacker will receive a preempting delay task for this time, to keep it stationary until the arm is fully retracted. The other labels are used to store information (mainly kinematics data) and should not be changed.

The reach stacker should generally be usable like any other task executer. Though it is assumed that it only ever loads a single item.

Since this was only meant as a demo, the logic that calculates how far the arm has to lift/extend to load an item uses hardcoded numbers in a couple of places. If you resize the stacker it will not work properly.

Reach_Stacker_FS20222_0_4.fsm


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Mauricio R23 avatar image Mauricio R23 commented ·

I understand! Thanks, I'll work with that and see how it applies to my model.

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Aurelien_Fragniere avatar image
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Aurelien_Fragniere answered Felix Möhlmann commented

Hello Felix, you model is great, how can I import the reach stacker TE into another model please ?

Thank you in advance for your help,

kind regards

Aurélien

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Felix Möhlmann avatar image Felix Möhlmann commented ·

The object itself you can just copy over or add it to a user library and transfer it that way. You then have to reassign the 3d shapes.

Export the embedded media from the original model.

1702198629391.png

Readd the shapes to the reach stacker object itselfs and its components in the animation editor.

1702198698479.png

1702198745894.png

There might well be a way to automate this by adding the shapes to a user library, but I do not know how to do that currently.

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Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.