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Guldberg asked Jason Lightfoot commented

Mirrored objects with custom shape becomes dark

Found this odd issue when trying to create a mirrored copy of a basicFR with a custom loaded .dea shape. If I mirror it in Flexsim by copying the original and setting the dimension to minus in the Y direction it becomes dark. The same thing happens if it mirror the shape in blender and create a new object and import it.

1702978036387.png


Any workarounds?Pallet work station.fsm

FlexSim 24.0.0
3d shapecustom shape
1702978036387.png (343.9 KiB)
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Jason Lightfoot avatar image Jason Lightfoot ♦♦ commented ·

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Jason Lightfoot answered

It looks like the normals are pointing inward, so either use a menu option in an external tool to do the mirror, or recalculate the normals.

The last version where a negative dimension would not cause a dark image was v7.1.

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