question

Newbie avatar image
0 Likes"
Newbie asked Newbie commented

Creating Flowitems by Global Table

Hi,

I would like to create about 30 different Flowitem Types(P1 to P43) with different shapes and dimensions using a global table Lookup.

It seems I do not get it to work, even all other values like Storage Place and Type from the Global Table are correctly pulled/located.

If I just select one specific Flowitem the entire process of creating Flowitems and placinge them in the correct storage area by Type is working fine.

Anyone has some idea, why the Global Table Lookup is not working in this case?

Thanks for your help.

Storage-Test.fsm

FlexSim 24.0.2
flow items by global table lookup
storage-test.fsm (7.5 MiB)
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

Ralf Gruber avatar image
0 Likes"
Ralf Gruber answered Newbie commented

Hello Newbie,

The picklist option you chose requires either a pointer to the FlowItem or the rank of the FlowItem in the FlowItem Bin as a return value. You actually get that hint as a tool tip if you mouse over that edit field after selecting "FlowItem by global table lookup". Your table does have none of the two, just the FlowItem names.

I have added one column with the pointers to the respective FlowItems. To use it set the "Column" value to 5. I also added another column with the rank of the respective FlowItem in the FI Bin. This was fairly easy, since you ranked them at the top. Set "Column" value to 6 to use those, same result though.

If you want to find FlowItems by name, this requires a little coding. I can get you an example for that as well, if needed.

storage-test_RG.fsm


· 1
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Newbie avatar image Newbie commented ·
Hello Ralf,

thank you for this quick answer with the solution to my problem.

It is strange though since I had the rank of the flowitems at one point, but maybe at that point I had another bug in it.

Thanks again.

0 Likes 0 ·