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rp_ss asked Jeanette F commented

Operator in Task Executer

Hello guys,

When using a task executer handled by an operator I use the "Move Object" activity to make it look like the operator is traveling inside the task executer. The only problem is that the task executer switches to "travel loaded" state and considers the operator as a flow item - stats : input = 1.

Is there a way to override that ? Status should be "travel_empty" and input = 0 until I load the first item.

Thank you.

FlexSim 24.1.0
task executer
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Felix Möhlmann answered

Does the operator need to move at any point. If not and it's just supposed to be a visual 'driver', you can place the operator into the TE as a drawsurrogate. There seems to be a bug with adding a 'Person' from the library in the animation editor, so the easiest way would be to copy an operator from the model and paste it into the animation editor window.

TE-driver.fsm


te-driver.fsm (35.8 KiB)
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