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kimsh avatar image
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kimsh asked Joerg Vogel commented

Modifying the combiner on message code

Hi.

I made a very basic logic where the combiner stacks 4 items, and I want to add one feature to this.

I want to use the on message trigger to create a flow that the combiner releases right away from the combiner without filling all four items when the combiner receives a message.

There is a function to clear items in the on message trigger category, but when the combiner receives a message by modifying the code, can I order the item to be sent to the next point immediately even if it doesn't fill all 4 items?combiner.fsm

FlexSim 24.1.0
modifying the combiner on message code
combiner.fsm (39.6 KiB)
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Jason Lightfoot avatar image Jason Lightfoot ♦♦ commented ·

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Joerg Vogel avatar image Joerg Vogel commented ·
@kimsh, this request is a small variation of your previous question.

combiner item movement control

It differs only towards, that it is involving a message event. A standard combiner is a strict object in relation of fulfilling recipes. Once collecting has been started you need to accept that there is not much you can change on this. Beside you replace a combiner by a different object and introduce an own combining logic yourself.

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