Hello FlexSim Community,
I'm seeking advice on a practical use case rather than a technical issue. My current simulation frequently triggers deadlock prompts, even though I've allowed default AGV accumulation on pathways. To mitigate these deadlocks, I've added numerous control points with the "deallocate when past" rule. This approach resolves most of the deadlocks.
While I understand why deadlocks might occur on turns or complex paths, I'm puzzled as to why they still happen on straight roads. Why can't the AGVs wait for the control point to become available if it's far away, accumulating on the pathway in the meantime?
Additionally, I'm concerned about how this approach might translate to real-life AGV performance. Is having multiple control points too unrealistic, potentially leading to a poor representation of actual AGV behavior?
I would appreciate any insights or advice you can offer.
Thank you!