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Tomáš asked Phil BoBo commented

VR view height according to different height of users

Hello,

we are struggling with right setting of height for each user. We are performing assembly workshops for new working stations using VR in FlexSim and there are different people comming to try. We know how to set manualy view by treenode, but is there any way how to make it automated based on real height of person? Headset itself of course can do so (Meta Quest Pro), but we have hard times to trasfer this to FlexSim.

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Thanks for your answer in advance!

Regards

Tom

FlexSim 23.0.15
vr modevirtual realityergonomics
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1 Answer

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Phil BoBo answered Phil BoBo commented

You don't need to dynamically adjust the FlexSim camera to account for different heights of different people.

Within the VR headset software, you can "Reset View." When you do this, it will align wherever the physical headset currently is with the camera's position (the viewpoint, shown in the viewsettings/viewpoint... attributes in your screenshot) within the simulation:

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So whatever the height of the viewpoint is in the simulation, that's the position in reality where the headset should be when you "Reset View."

Then, whenever you move the headset from that position, the rendered view is an offset from the camera position. So when you look left, the eye looks left relative to the simulation viewpoint. Whenever you move up (taller people), the eye is higher up in the simulation. Whenever you move down (shorter people), the eye is lower in the simulation:

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The important thing is not dynamically adjusting the viewpoint to accommodate taller or shorter people. It is resetting the headset in reality at the height where the camera viewpoint is in the simulation.


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