Generally, the 3D library objects in FlexSim have a "left-to-right" flow, in the default view of them. For example, the processor Input ports start at its upper left corner, the output ports start at the upper right corner. Same for planes and pretty much all the other 3D library objects. However, when there's a simulation with a generally right-to-left flow (i.e. the opposite way), I'd like to flip-flop the input/output port locations so things general flow from right to left (rather than have In/Out connectors that criss-cross each other). One way to do that of course, is to change each object's Z rotation from 0.0 to 180.0, which flips it upside down. However, seems it would be cleaner if I could just change the port locations (or better yet, change the default port locations in the library objects, if I anticipate most of my 3D layout flow will be primarily right-to-left). I did check the Tree view under "spatial" and "connections" but did not find where I could change these port "anchor" locations.