question

John AN avatar image
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John AN asked Regan Blackett edited

Simulate and animate Garage door triggered by transporter sensor

Re: Attached model.

I would like the transporter to:

1. Pick up item and follow the node path towards the garage door.
2. Slow down and wait for garage door to open (triggered when transporter reaches the first pole)
3. Door takes about 17 seconds to open and stays open for 20 seconds.
4. Transporter drives and drops off the item at the sink.
5. Transporter returns through the garage door and delays 2 seconds to swipe a card at second pole and 17 seconds for the door to open.
6. Transporter returns to pick next item.

Not sure what the simplest approach to this challenge would be.

garage-door-delay.fsm

FlexSim 18.2.3
automatic door
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Answer

Regan Blackett avatar image
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Regan Blackett answered Regan Blackett edited

Here's an Example of what you could do. I added an object (this is the part that actually moves) to your garage door in the animation editor and two animations; one to "Open" the door (change the X rotation from 0 to -95 degrees and one to "Close" the door to take it from -95 back to zero. Note that the garage door object is now really small so it looks like it isn't there but the blue door fills that gap in the walls.

Then I have a little process flow that says if you arrive to one of the two network nodes in front of the door, stop the transporter and run the animations with your timing mentioned in your question. I had to use a decide to figure out where the transporter is coming from. Basically if the transporter is coming from it's first edge that means the door needs to open otherwise we are just passing through the doorway.

garage-door-1.fsm


garage-door.gif (1.8 MiB)
garage-door-1.fsm (32.8 KiB)
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.