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SudheerReddy avatar image
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SudheerReddy asked Joerg Vogel answered

Floor Storage not as Fixed Resource

I am trying to learn the Floor Storage with Fixed Resource and Without Fixed Resource how to fill.

As shown in below image, Floor Storage1 is checked for Fixed Resource and connected with Queue1 and In Floor Storage2 I have unchecked the Fixed Resource and I would like to fill in the same way as Floor Storage1, but how to achieve the same when we unchecked it as Fixed Resource.

I am attaching the model where I am trying.

floorstorage-1.fsm

FlexSim 20.0.0
floor storage
f.jpg (51.6 KiB)
floorstorage-1.fsm (38.7 KiB)
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Joerg Vogel avatar image
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Joerg Vogel answered

As I commented, you must only assign a slot and get the item into the slot of the storageObject. You can move or transport the item.

The attached model moves all items of Queue2 every 12 seconds into FloorStorage2.

fill-storage-object-not-as-fr.fsm


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zacharyh avatar image
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zacharyh answered Joerg Vogel commented

We recommend using it as a fixed resource. I believe you could use the FloorStorage as a non-fixed resource using Custom Code and Process Flow. But the logic for moving items into the FloorStorage is based on it being a Fixed Resource.

Here is an article about Fixed Resources Process Flow

https://answers.flexsim.com/articles/27811/using-fixed-resource-process-flows.html

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SudheerReddy avatar image SudheerReddy commented ·

@zachary.h Thanks for your Feedback

I'm just trying to learn how to fill the Floor Storage( Floor Storage not as Fixed Resource). If possible small sample model is helpful.

The link you shared is for Fixed Resource Process Flow, which is not having any connection with Warehousing

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Joerg Vogel avatar image Joerg Vogel SudheerReddy commented ·

The main procedure consists of assigning a slot for an item into the storage system.. If you do this before this item enters an object of the storage system, you can let a taskexecuter unload the item at the object of the assigned slot. You can also move the object into the object.
You must always create a casted reference of an item into the storage system. You get only access with this reference to items in the system.

Storage.Item itemInWarehouse = Storage.Item(item);
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