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By default, the FlexSim Web Server currently sends a video stream of the 3D view to a client web browser. This is a flat image, rendered server-side.
FlexSim's current VR capabilities are only accessible when using FlexSim as the rendering client, not a web browser.
You can use FlexSim itself as a client that communicates with a server-side FlexSim to render VR on the client with data from the server, but that's not the default behavior of the default web page that FlexSim models use with the webserver. Making this work is beyond the scope of technical support.
I once made a proof-of-concept multiplayer model using FlexSim with multiple FlexSim clients all connected to a FlexSim server via the Web Server. Each client had their own VR views of the same server-side model, and the server synced the state of the model and the players to each client. But this was just a proof-of-concept model with custom web queries; not something that has ever been turned into an out-of-the-box feature of the software. This was also entirely built at the model level, with no custom code changes needed in the FlexSim engine or the FlexSim Web Server.
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