question

Craig DIckson avatar image
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Craig DIckson asked Ben Wilson commented

"Copy from highlighted" for collision objects

I have a dozen or so identical transporter TEs in my model. I added the other TEs plus several other objects objects to the collision tab of one of them, and then used Copy from highlighted -> collisionobjects to try to copy to the others, but ti didn't work. Is there something spcial I need to be doing, or is this a potential bug?

FlexSim 20.1.1
flexsim 20.1.1copy from highlightedcollisionobjects
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1 Answer

Phil BoBo avatar image
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Phil BoBo answered

The "Copy From Highlighted" shows all the variables that are on a given object. Depending on how each of those variables are configured, when you copy them to other objects, they may or may not actually do exactly what you want. As Jorg pointed out, that particular variable has a list of two-way couplings. Copying one from one object to another doesn't make any sense and doesn't do anything because you need to copy nodes from that object and from all the objects it is connected to. The collision members can't simply be copied from one object to another. When you add an object as a collision member of another object, it modifies both objects.

So currently, the only way currently to add collision members through the UI is by adding them one at a time.

Each collision check event loops through each collision member for each collision object. This will be very slow if you have too many collision members. You should minimize the amount of members that you check against for performance purposes. Only add the necessary objects, as few as possible.

Also, this old slow Collision checking mechanism has been deprecated and replaced with a new Agent module that can be used for proximity detection. The new Agent module can add multiple selected objects at once through its UI.

You can download the Agent module for 20.1 as a separate installer. In 20.2, it is included by default with the standard software.

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