¿Cómo asociar los movimientos del brazo robot a un registro en “Emulation”?
¿Cómo asociar los movimientos del brazo robot a un registro en “Emulation”?
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Right-click on a robot object and select Edit > Animations in order to open its Animations and Components window.
Within its Animation and Components window, you can see the 6 joints and clamps that compose the robot.
From an Emulation Control Variable, you can set the rotation of these joints based on a tag's value.
Use the Visual > Set Rotation, Size, or Location pick option to set the rotation of one of these joint objects:
Use the sampler to select the joint, and use the "newValue" to get the tag's new value to set the rotation.
If the tag's values aren't directly related to the rotation of the joint, you can use Custom Code in the Action to translate from the value's meaning to the rotation values you want to set on the Robot.
See also https://answers.flexsim.com/questions/77429/how-to-create-a-digital-twin-model.html
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