Can someone please tell me what the rationale for eliminating conveyor types, control point types, transfer types, and photoeye types in FlexSim 21 is? I use every one of those every day, and not having them will make modeling large distribution centers much more tedious and - even more importantly - a lot more error-prone. This seems like a major step back to the (lack of) functionality of FlexSim 7.
Yes, I realize that I can use (e.g.) functions to get back *some* of the functionality (and no, "Edit selected / copy from highlighted" is not the same) but it still requires several extra clicks for each and every object. Also, I suspect that many of my existing models will not run in FlexSim 21 because I frequently use custom trigger logic by type.
I was in the process of setting up set of conveyor types for my company's conveyor designers to use for rapid design and animation (instead of AutoCAD and 3dsMax). (read: more licenses.) Without types, I can't make this work easily enough to be worth it.
I will not be upgrading to FlexSim 21. I am absolutely stunned at this change and extremely frustrated.
P.S. -- This is compounded by the fact that starting in FlexSim 20 the ability to click on an arrow at the bottom of an object's form to get to the next object of that type was removed. This was another often-used way to easily make sure similar objects were similar - i.e. verifying a model.