question

kimsh avatar image
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kimsh asked kimsh commented

How items flow naturally into ASRS


Q asrs.fsm

Hi.

It's a problem that I haven't been able to solve.

When it arrives at the end of the item conveyor, ASRS stretches out the fork and brings it.
I want the flow of items flowing in naturally, with ARSR not extending the fork.
Is there a way?

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FlexSim 24.1.0
how items flow naturally into asrs
1720545399568.png (958.0 KiB)
1720545424258.png (906.9 KiB)
1720545433420.png (486.5 KiB)
q-asrs.fsm (46.6 KiB)
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Jeanette F avatar image Jeanette F ♦♦ commented ·

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1 Answer

Joerg Vogel avatar image
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Joerg Vogel answered kimsh commented

This is an offset travel. You can adjust a tasksequence in a way that koordinate movements are limited. Please see my comment in another post recently.

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kimsh avatar image kimsh commented ·

Um... I read it, but I have to put the MOVEOBJECT code before LOAD TASK to control the fork? I don`t know well...


If you mentioned Don't travel, I know the content. However, when I use it, the movement I want does not occur. When using Don't travel or Using, items entering asrs teleport. I don't want teleportation, but I want something that is naturally put into asrs, like a conveyor flow.

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Joerg Vogel avatar image Joerg Vogel kimsh commented ·

you replace an load task by a combination of a pick offset task and then move object task. You must test how far the extender is allowed to travel before a moveobject task teleports the item.

If an internal mechanism prevents such an approach, then you may think about to implement an basic TE asrs, which uses a copy of drawsurrogate node and own customized animations of extender parts.

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Felix Möhlmann avatar image Felix Möhlmann kimsh commented ·

Since it's a 1-dimensional travel I would not use the ASRS at all. While using a Pick Offset task is possible, if the ASRS is positioned at a non-right angle it will need some math to calculate how far to move along each coordinate. A default task executer on an AGV is much simpler in that regard.

To get a smooth motion of the item there are multiple options. Most likely all of them will be easier to implement when using Process Flow.

1) Placing a conveyor on the TE and moving the item onto that.

shuttle-conveyor-fm.fsm

2) Using kinematics to move the item.

shuttle-kinematics-fm.fsm

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kimsh avatar image kimsh Felix Möhlmann commented ·

Wow... that's really great... but the most unfortunate thing is that it's an area that's hard for me to come across...

Still, thank you for always giving me sincere answers and helping me.

I will study about the flow you made for me.


I looked at both models twice,

There are a lot of things I don't understand, but I'll ask you three questions.

1. You added Conveyor to TE, how did you do that? There is an object added in the animation editing, but I can't see Conveyor shape, DP, and TRASPER, do I need to download it?


2. In the PF intermediate code, there is current.as (TaskExecuter).activeTaskSequence.tasks[2].Involved1 and so on, tasks[2] and so on. What does the number mean?


3. The priority is 500 on Create TS, what does this mean?


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