How to pass the location information of four vertexs to mesh node and draw a quadrilateral?
I want to lean something about opengl in flexsim,and I want to know how to pass x,yz of vertexs to draw GL_POINTS GL_LINES GL_LINE_STRIP GL_LINE_LOOP GL_TRIANGLES GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_QUADS GL_QUAD_STRIP GL_POLYGON