Idea

Adam C avatar image
0 Likes"
Adam C suggested Phil BoBo commented

Animation List/Index for Object.animations and Run Animation activity

The Run Animation activity and Object.animations command seem to both require knowledge of what animation the user wants (there is no pick list or set of macros as with TASKTYPE_, for example). However the animation names and index codes do not appear to be in the user manual under either "Run Animation" or "Animation." They can be found in an operator's Animation pane, but that does take a bit of time to open and flip through.

Would it be possible to include a set of macros and/or list the animations in the user manual? Or maybe provide a drop down list or some predictive text? As is, one must open the operators animations pane to check the text before adding an animation to know it it correct (and there is no realistic way to use the number index) before running the code to test. It would be quite easy, for example, to accidentally use "Sit" instead of "SitDown" or "Type" instead of "Typing".

animationoperator animation
5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

1 Comment

·
Phil BoBo avatar image
0 Likes"
Phil BoBo commented

Each object can have its own set of animations in whatever order it wants.

You can change the naming and ordering of animations on each object in your model.

The animation names and indexes aren't globally unique static values.

5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Write a Comment

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.

Your Opinion Counts

Share your great idea, or help out by voting for other people's ideas.