Hi guys. Is there any way to create a path that operators can move based on those paths? I'm trying to create a path that operator can move and not go through the objects. I searched on the forum but didn't see it. Can you help me, please?
Hi guys. Is there any way to create a path that operators can move based on those paths? I'm trying to create a path that operator can move and not go through the objects. I searched on the forum but didn't see it. Can you help me, please?
@Linh Thị NN Please provide your model in the latest version of FlexSim to get support from this forum in the future.
David
Network Nodes are objects for this. You connect each node with an object connection (”a” key connections). The path is by default bi-directional. If you need only one way, then you delete the connection between both nodes (“q” key). You bind an operator and any involved object ( queue, processor,..) by an object connection to the network to a node. You can set options how the operator behaves to do offset travels, this means he leaves the network and travels directly to an item.
Manual: Working with travel networks
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