Hello,
I have a custom Task Executer (.blend file) and I wanted to make the simples movement with the travel block, but when I do so the Task Executer starts to fly and is not moving on the floor.
Does anyone knows why?
Thank you.
Martin
Hello,
I have a custom Task Executer (.blend file) and I wanted to make the simples movement with the travel block, but when I do so the Task Executer starts to fly and is not moving on the floor.
Does anyone knows why?
Thank you.
Martin
You object is rotated 90 degrees - you should have its default orientation as 0 degrees. You can adjust the shape in visual->shape factors, or change the way it's exported to have a compatible z-axis.
Yes, I know that, but if I change it to 0 it is happing again in the same way. If you can change it in the attached model that you could also see it? Or am I wrong?
Thanks again.
Martin
It is happening due to the rotation. The task executer ends the travel with it's center point at a height equal to half it's size in z-direction. Normally, this would mean the bottom face sits at z = 0, but due to the rotation of the object that is not the case anymore.
I corrected the orientation of your 3d model within it's bounding box. I also added a task executer, rotated and adjusted in size, to showcase what is happening with your original model. If you reset it's x-rotation after it travelled to the queue you will see that in "normal" orientation it seems to stand on the ground.
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