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Osama A6 avatar image
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Osama A6 asked Jason Lightfoot commented

Electrical Arc furnace complicated animation

I want to simulate an EAF steel foundry for casting process similar to the process found in this article: "Visual simulation framework of iron and steel production scheduling based on Flexsim."

The ladle cart ladle_cart.png, which is the task executor, will load the empty ladle empty_ladle.png. The ladle should be loaded using an overhead crane to the cart. The ladle cart will enter the EAF EAF_started2.png. The process should be started EAF_in_progress.png then the ladle cart will leave the EAF area EAF_finished.png, then an overhead crane will carry the filled ladlefilled_ladle.png and poured the melton steel to a box box.png while the ladle still handing with the crane. box.wrleaf.wrlempty_ladle.wrlfilled_ladle.wrlladle_cart.wrl

FlexSim 22.0.0
animationtaskexecutorcomplexoverhead crane
ladle-cart.png (86.5 KiB)
empty-ladle.png (67.4 KiB)
eaf-started2.png (82.2 KiB)
eaf-in-progress.png (49.6 KiB)
eaf-finished.png (61.5 KiB)
filled-ladle.png (75.7 KiB)
box.png (17.0 KiB)
box.wrl (9.0 KiB)
eaf.wrl (28.6 KiB)
empty-ladle.wrl (94.0 KiB)
filled-ladle.wrl (108.9 KiB)
ladle-cart.wrl (35.7 KiB)
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Jason Lightfoot avatar image
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Jason Lightfoot answered Jason Lightfoot commented

Here's a start - ready for you to animate. You're missing the EAF lid - again I've changed the shapes to .fbx as they're easier to work with.

ElectricArcFurnace1a.fsm

(wasn't sure where the metal is introduced - outside the eaf somewhere or when in place in the eaf)


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Arun Kr avatar image
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Arun Kr answered Arun Kr commented

Hi @Osama A6 ,

These complicated animations can be done in FlexSim using the animation creator and kinematics feature in Flexsim. Animation and kinematics can be called from your process flow logic using the run animation and kinematics process flow activities. For location and size adjustments, "change visual" activity is also helpful.

1647941191670.png

When looking for precise movements in the simulation you can go for kinematics, otherwise, you can go in for animation. So you may have to use both kinematics and animation in your model.

https://docs.flexsim.com/en/22.1/Using3DObjects/CreatingCustomObjectsAnimations/CreatingCustomAnimations/CreatingCustomAnimations.html

https://docs.flexsim.com/en/22.0/Reference/ProcessFlowObjects/Visual/CreateKinematics/CreateKinematics.html

For showing the metal movements, you can use the draw commands in FlexSim or use the animation.

https://docs.flexsim.com/en/22.0/Reference/CodingInFlexSim/CommandReference/CommandGroupsIndex.html

I'm attaching a simple model here, this model was done many years back just for demo purposes to show Flexsim capabilities (so don't use this model as a reference). But you can model, your requirements in a better way using the above-discussed methods.

1647942897451.png

Any way good luck.Ladle Car.fsm

Regards,

Arun KR


1647941191670.png (12.0 KiB)
1647942897451.png (29.8 KiB)
ladle-car.fsm (412.1 KiB)
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5 |100000

Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.