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Jovanny T avatar image
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Jovanny T asked Jovanny T commented

Doubts with Destroy object in PF

Hello,

I'm new to Process Flow and I'm struggling with referencing to the information contained in the actual 3D items.

So, in my PF source I created tokens with a certain label's name, and then are batched based on the label. After that, I create the objects and they enter the 3D flow.

But in a certain part of the 3D flow I need to batch again based on that token's label.

So the way I thought is to wait for an event for the "OnProcessFinish" by the Processor (Racking1) and then destroy those objects, pull from the list where I kept the info of the tokens, batch again and then create new objects.


56741-processing.jpg


However, I just can't seem to destroy the objects, they just get stuck in the "Racking" operation after processing. How can I get this done? Sorry if this is easy.

Here is the file: https://www.mediafire.com/file/e73f1s5u3vzbwhp/Simulation+-+Batching.fsm/file

Simulation - Batching.fsm in the drive

Thank you.


FlexSim 19.0.0
processflow
5 |100000

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Kavika F avatar image
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Kavika F answered Jovanny T commented

Hey @Jovanny T, we recommend that you upgrade your FlexSim version to a more recent release. There are many bug fixes and updates that will make your modeling process smoother.

With regards to your problem, your push to list was stopping tokens from flowing. Also, you needed to connect your "Create Object" activity to your "Wait for Event". The Wait for Event activity was waiting for a token to come by with a matching "item" label, but one never came.

1660341734840.png

With things set up like this, the boxes should finish processing at the "Racking" processor and then be destroyed. You can add a sink at the end of your Racking to get rid of tokens when they're finished.


1660341734840.png (34.2 KiB)
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Jovanny T avatar image Jovanny T commented ·
Thank you very much!
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