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Yokota T asked Phil BoBo answered

Order of computation for X, Y, and Z axis rotation

Hello all,

It appears that the rotation of objects in FlexSim is expressed in terms of Euler angles in the x-y-z coordinate system, is my understanding correct?


FlexSim 22.0.11
object rotation
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Phil BoBo answered

Yes, an object's rotation is stored in Euler angles applied in the order Z-Y-X.

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Up to 12 attachments (including images) can be used with a maximum of 23.8 MiB each and 47.7 MiB total.