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gust-flex asked gust-flex commented

Merge two objects on table and move table

Hello, I am trying to simulate an assembly line where the operator first does a pre-assembly on the table. Here he is going to take 2 products from the rack and place them on top of each other. But my "Find Item" is not working. (In the uploaded file I put it as "anny item" but i want to change that).

If I set the SQL to "WHERE product == $1.HandlingType" the code doesn't work....


- also why are the objects not placed on the table but floating?

- I would also like to move the table (in reality there are wheels underneath and the operator moves this table) Is this possible to simulate?

- I also struggle with the stacking of the boxes in the tote on the AGV. I want them to stack next to each other in stead of on each other.

Can someone help me? Thank you in advance!

test_AGV_assemblyline.fsm

FlexSim 23.2.1
finditemfloatingmove table
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Felix Möhlmann answered gust-flex commented

- I assume you are talking about the "samenvoegen WPO1" flow in regards to the Find Item activity. The tokens there do not have a label called "HandlingType", so it first needs to be added before the query is run.

- You can have the operator load the table and move to specific coordinates with it, then move the table back into the model and set its location (all values here are placeholders)

1711535665826.png

- The boxes are unloaded into the AGV, which will stack any items it contains on top of each other (tote -> box -> box -> ...). Unload the boxes into the tote. They will then be placed according to the stacking logic of the tote. (Since the AGV is assigned to the label "pallet" and the tote is the first/only item in the AGV you can use "token.pallet.first" to refer to the tote).


1711535665826.png (38.4 KiB)
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gust-flex answered gust-flex commented

@Felix Möhlmann how can I make it possible to pick up 32 orange items (without unloading it on the table) and move to the second table and destroy all 32 items?

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