Hello all,
I am trying to import an object with textures and materials from Blender into Flexsim. Does anyone know what nodes are applicable in Flexsim? I have seen in an update video that they now support specular and a few other things; however, most of my textures are not showing up. Some are and some are not, but the ones that are showing up are definitely missing a lot of texture information. Thank you for any help here. (if there's a specific format of materials that needs to be used like those offered in Substance Painter, please let me know. Thank you!)