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Guldberg avatar image
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Guldberg asked Jeanette F commented

Rigged blender model not importing with bones

Im trying to animate a wheel loader which is a bit of a pita doing keyframes as the links moves in a non linear way in relation to each other.

I have a rigged model in blender, but for some reason im not able to get the joints to import into flexsim. I tried fbx and glb as the blender itself doesnt import at all.

Any help would be much appriciated.


Is there a better way to simulate linked joints? Its for visual purpose only.



vehicle rigging.blendRiggedModel.fsmvehicle rigging.fbx

FlexSim 24.1.0
animationjoints
· 4
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Lars Jacobsen avatar image Lars Jacobsen commented ·

@Jeanette F Will someone look at this question for this fully licensed user?

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Jason Lightfoot avatar image Jason Lightfoot ♦♦ Lars Jacobsen commented ·
We'll probably need to ask one the dev team to respond having tried a number of export options and confirmed the animation loads into 3dsMax.
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Lars Jacobsen avatar image Lars Jacobsen Jason Lightfoot ♦♦ commented ·

@Jason Lightfoot Will you report it to dev?

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Jeanette F avatar image Jeanette F ♦♦ commented ·

Hi @Guldberg, was Jeanette F's answer helpful? If so, please click the "Accept" button at the bottom of their answer. Or if you still have questions, add a comment and we'll continue the conversation.

If we haven't heard back from you within 3 business days we'll auto-accept an answer, but you can always comment back to reopen your question.

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1 Answer

Jeanette F avatar image
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Jeanette F answered

Hello @Guldberg,

I spoke with a coworker Phil BoBo. You have only made the meshes parent to the bones. The bones need to be skinned to the meshes. In Blender you will use the Armature Modifier. Please see the following to accomplish this, armatures skinning introduction

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