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Guldberg asked Jeanette F commented

Rigged blender model not importing with bones

Im trying to animate a wheel loader which is a bit of a pita doing keyframes as the links moves in a non linear way in relation to each other.

I have a rigged model in blender, but for some reason im not able to get the joints to import into flexsim. I tried fbx and glb as the blender itself doesnt import at all.

Any help would be much appriciated.


Is there a better way to simulate linked joints? Its for visual purpose only.



vehicle rigging.blendRiggedModel.fsmvehicle rigging.fbx

FlexSim 24.1.0
animationjoints
· 4
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1 Answer

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Jeanette F answered

Hello @Guldberg,

I spoke with a coworker Phil BoBo. You have only made the meshes parent to the bones. The bones need to be skinned to the meshes. In Blender you will use the Armature Modifier. Please see the following to accomplish this, armatures skinning introduction

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