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LaurenK avatar image
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LaurenK asked Jason Lightfoot commented

Start Simulation with Empty Totes - Slotting Error

Hi,

I am working on revamping my model with labeling for slotting and seem to have run into some errors. At the start, I'm looking to pre-load bay 1 with totes in each slot. There are 8 different positions in the three levels in the first bay. I've marked in the address schemes how I'm hoping it will look, and painted each slot a corresponding color.

When I start my model, one tote pops up in the last position of the third level. I am aiming for all 24 positions to be filled with empty totes so I can get my operator to load them with items as the conveyor rolls. In my system console I'm getting some errors, but I'm really new to FlexSim and am not sure how to address / find the errors in code.

Any tips/tricks/help is much appreciated.

CB Model 3.fsm


FlexSim 24.1.0
inventoryrack slotting
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1 Answer

Jason Lightfoot avatar image
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Jason Lightfoot answered Jason Lightfoot commented

The initial errors are due to your slot assignment strategy not finding a slot dues to the item not having a 'Type' label by which a slot could be matched. On your CreateObject activity add the Type label like this:

1723736830027.png

Also make sure that your slots are wide enough for the tote in the default orientation.


1723736830027.png (28.9 KiB)
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