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AMR: astar vs agv

Hello,

I've been familiarizing myself with the model presented in the dev talk by @anthony.johnson, and I understand this ok. I also downloaded the Kiva System Demo Model uploaded by @Markus Cueva. I am wondering what the pros and cons are of using AStar vs AGV for AMR modeling. Here is a list of things that I need to do:

  • Routing:
    • Modify how often a route is calculated, once at beginning or after every move or somewhere in between
    • Add costs to each and every edge on the navigation grid: example cost 10 to go down, 1 to go up, thus preferred path is up.
    • Allow routing certain paths/node types depending on whether a vehicle has a load or not
    • Add extra costs for certain vehicle activities for example: turning
    • Zones for different vehicles, with some shared nodes. Vehicle 1 can traverse node 1 and 2 but not node 3, vehicle 2 can traverse 2 and 3 but not node 1.
    • Add waypoints that the vehicle must traverse through or stop to do something when going to certain destinations
    • Gridlock resolution, detect gridlocks and allow user to resolve by rerouting or modifying grid
  • Vehicle control:
    • Modify speed of vehicle when reversing vs driving forward
    • For pallet to picker applications, force the vehicle to reverse into specific locations and drive forward after leaving
    • For shelf to picker applications, force the vehicle to drive forward into location and then do a 180 underneath the shelf to drive forward out of the pick location
    • Charging and charging strategies such as opportunity charging, or charge after reaching x threshold
    • Bin to picker applications that support crane type vehicles and their interactions with tote moving vehicles
  • Grid:
    • Allow non-uniform grid spacing
    • Collision avoidance
    • If two nodes on a grid are close together such that one vehicle would block two nodes, then do not allow another vehicle on either node

FlexSim 25.0.0
agvastarroutingamr
5 |100000

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